The second season of Fallout - Prime Video's mega-hit based on the popular video game series - has landed.
Set in a post-apocalyptic future where Earth has been ravaged by nuclear war, the first series was a commercial and critical hit, impressing long-time fans and viewers who'd never played before.
Its surprising success had a huge impact on Bethesda Softworks, the developer of its source material, bringing back lapsed players and creating new ones along the way.
Key creatives from the company have told BBC Newsbeat about working with the show's producers, and what the success of the programme means for the future of the games.
The first season of Fallout arrived at a turning point for Hollywood video game adaptations.
Often far-removed from their source material, and often just a bit rubbish, they'd gained a reputation as low-quality cash grabs.
Then The Last of Us came along.
The 2023 adaptation of the PlayStation blockbuster, released ten years earlier, was a smash hit.
It impressed fans of the games, as well as winning over critics and viewers who'd never picked up a controller.
But there were those who argued the show's creators were running on easy mode.
While The Last of Us was wowing audiences, the producers of Fallout were putting the finishing touches to the first season of their adaptation, one which took a different approach to its source material.
Unlike The Last of Us, which guides the player through a linear story experience, the Fallout games drop them into a more freeform world.
Todd Howard, director of developer Bethesda Game Studios, says he was first approached about a filmed version of the game in 2009.
The feeling was mutual. It turned out he was a huge fan of Fallout, says Todd.
One of the people in charge of keeping the TV show authentic was studio design director Emil Pagliarulo, a Bethesda veteran who's been closely involved with the Fallout series since its breakout third installment, released in 2008.
There was an early decision to keep the TV show canon - that would become a guiding principle.
For all the thrill of seeing a world you dreamed up realized in another medium, there's a less romantic reason for TV and game studios to get behind adaptations.
As the first season of Fallout was released, prices on most of the games in the series were slashed, appealing to curious new players.
The game was poorly received when it first came out, with players complaining of technical issues and a lack of activities in the world.
But, creative director Jon Rush says it's safe to say the amount of players that we saw come in, that was… a fun surprise.
Looking to the future, Todd expresses optimism about Fallout 5, hinting that the show’s narratives will influence game development.



















